I suppose gambling addicts can’t wait to make their next bet and think they can win it big the next time. But for the rest of us waiting for the next season of Kakegurui (and honestly, not putting much hope into it for now), here, why not have this spinoff prequel surprise instead, Kakegurui Twin. Before the gambling prodigy named Yumeko became the main character of this series, let’s go back a year in time when Mary was the main character instead. Yes, a time before she got owned by Yumeko and shown her place as a supporting character ever since. Yup, Mary fans can rejoice since this spinoff prequel that mainly focuses on her as she gets through her first year of Hyakkaou Private Academy in a battle of high stakes, luck and wits. I’m pretty sure she didn’t come here to make friends. Or does she?
Episode 1
We hear Tsuzura Hanatemari whizz through a summary of what happened to her in this school. Basically, she is a house pet after losing to her class’ top gambler, Kokoro Aiura. She gets a new lease of life when Mary the new transfer student gambled against Aiura. Although she lost at first, Tsuzura had a hidden stack of cash to give to Mary to continue playing. This enables Mary to make a comeback and become the class’ top gambler. After a week, Mary is frustrated she has not made any friends as intended. Tsuzura would love to be her friend and will show her around. Mary thinks of conquering a place that is least popular and building it from there. That place is the literary club run by Yukimi Togakushi. There are hardly visitors here. Suddenly Sachiko Juraku (of the public moral committee) and her house pat, Mikura Sado enter. She uses her authority to stop Yukimi from using this room anymore since she couldn’t pay her fee to use this place. This is when Mary suggests she can improve this room’s revenue and even pay a higher usage fee. This interests Sachiko as she will have them gamble and the winner will control this room. However the minimum bet is a million yen, something Mary lacks a lot. Although Sachiko can loan her some money, Tsuzura offers to lend a bulk of hers. Mikura begins hosting the game they’ll be playing, Three Hit Dice. From what I understand, they will have to guess the dice’s number from a sequence of roll termed as Up (4, 5 and 6) or Down (1, 2 and 3). Whoever calls that combination sequence wins. So as the game starts rolling, we hear Mary narrate the most probably sequence odds and why she is sure this would win. After a few rolls, Mary lost. Yukimi doesn’t seem happy when Sachiko announces the right of this place to her. That is when Mary wants a rematch and will pay back her loaned amount if she loses. Finding it interesting, Sachiko agrees but with even higher stakes. Because if Mary loses, she will become her personal house pet.
The rematch begins and now we hear Mikura narrate such possible odds of making Mary lose. So basically it’s a rigged game trying to make Mary lose so Mikura could impress Sachiko. After Mary accidentally spills her drink on her cards, she claims victory. Mikura is in shock because now what Mary wrote is different from what she wrote earlier on. Mary knows Mikura swapped Yukimi’s card from the first game (hence her shock reaction). Mary’s drink is actually some nail polisher and becomes darker than its surrounding colours. With Sachiko talking about the odds of winning and losing, she is enlightened with Mary’s vision on the odds of winning. Because despite having a high percentage of winning, she’ll never have the chance to win if she isn’t willing to take on some amount of risk. If losing is the only result if she walks away, then the only way to win is by playing. Sachiko officially announces this place under Mary’s control. Yukimi cannot complain because she didn’t argue back when Mikura falsely declared her the winner, hence she has no right after playing along. Later Mikura feels she has disgraced Sachiko and wants to be punished. Sachiko is in fact happy with this experiment result and ever wants to make Mary her house pet. She can’t wait to see the face of hers when she makes her cry like a kitten. With Mary officially accepting Tsuzura as her friend, she wants her to get rid of that house pet tag because she doesn’t like her friends being treated so. Besides, if they’re going to win and be at the top, she doesn’t want others to look down on them again. Tsuzura breaks down in tears, happy that someone is thinking about her and that she has a chance to think of herself as a winner. All hail Mary her saviour prince!
Episode 2
Sayaka reports of newcomer Ikishima has been gambling and winning at many dens, some even under the jurisdiction of the student council. However she has not paid for its usage fee and shows no intention of doing so. Kirari leaves it to her to handle so Sayaka lets Sakura Miharutaki deal with this. Meanwhile Mary is surprised to see Yukimi still around. Well, she’s the president of this club and has the key. Besides, she’ll help clean this place up, etc. Tsuzura knows what it is like to lose a place so she begs Mary to just close an eye. What’s a friend got to do but to accept Yukimi to her fold? Discussing about the fees they have to pay as well as to reverse Tsuzura’s house pet status, they need to make 1.7 million fast. And looks like Mary has an idea by using these coloured dice. Sakura barges into Ikishima’s to demand her to pay up for the usage fee by today or else. Ikishima suggests they gamble to solve this issue quick. Take your pick, any game you want to play. Sakura suggests a dice game and just guessing odd or even. However Ikishima will toss and Sakura will guess. Sakura makes a confident and correct guess. Ikishima gives her dues but wants to know why Sakura was so confident. In fact, Sakura saw through her trickery. Everything has been set up for her to choose this game. Because she knew she wanted this gamble to be over quickly, hence many of the other games laid out will take time. It was either down to cards or dice. When Ikishima tossed the dice, Sakura saw she swapped out the rigged one. It was a game she couldn’t have lost. Ikishima tries to tempt Sakura to play more by throwing down 30 million now. She promises not to rig it this time. However Sakura will not be tempted and their business is done. She also thinks Ikishima already rigged it so that’s that. She’s not into mind games. While Ikishima laments she is no fun, we hear her narrate that the die she swapped was legit and it so happened it ended on the correct number.
Mary and co are attracting people to their gambling den dressed up as maids. I APPROVE! In this simple dice game, players pick a coloured die, each with different numbers. Whose side rolls the highest number wins. She also limits a gambling session to 3 tries. Although they win and lose some, in the end they still win big. This limitation is so that people don’t catch on to their trick of the game. Sachiko tells Aoi Mibuomi about a new interesting student AKA Mary. She hopes he could go visit her and play a game with her. He does so and he bets big and loses big for the first 2 rounds. However he knows the trick of the game. Just like rock-scissors-papers, a certain coloured die will lose to another coloured die. This is why players pick first and then the host will then pick theirs. Hence Aoi wins big and recoups all his loses in the final round. All their earnings gone like that. However Aoi allows them to keep what they owed as present. In exchange, he wants them to help him out with a little favour: He wants their help to destroy the student council.
Episode 3
Aoi is against this system of treating some students like house pets. So if Mary is willing to help him, he’ll give her back what she owes. Mary needs time to think but time isn’t on her side as there is a notice from the student council, a reminder date for everyone to pay up their donation dues. Of course Mary does not have that much money and in desperation, goes to see Aoi. She hasn’t agreed to join in his scheme yet as he complains about this current system that makes people afraid to go against the student council and hence the status quo. Then he shows Mary and her friends a room that all house pets gather to gamble and collect winnings so they can weed out the strongest contenders and have them play higher stakes games and buy everyone out. That’s why he has roped Mary and her friends in to destroy the system as he is confident they can do it. But they have to play this coupling game that is organized by Sachiko. A group of ladies will talk to a group of men and in the end try to confess to the guy they pick. If there is a lucky couple that matches, the girl pays the man the amount they betted. Men who don’t have a partner at the end loses and will have to pay the ladies. Mary’s side teams up with Kurumi Kurume and Chitose Inui. After the chatting and all, it’s time to discuss so they agree on which guy to pick to confess to. However Mary secretly talks to Tsuzura and wants them to switch their confessions. She believes there is a traitor among them and this is just for safe measure. In the end, all of them ended up as couples. This shocks Mary as she cannot accept such results as coincidental. She kicks up a fuss that this is rigged as Sachiko assures here there are none. When Mary continues to refuse to accept, she gets a stern warning not to be blinded by her own failure. Maybe there is a much simpler explanation? That is when Mary realizes that could it be Tsuzura is the traitor? She was the only one who knew about the swap. Did she work things out with Aoi before and had some deal to entrap her? As Sachiko announces a bonus game with double the money and everyone else is in on it, Mary starts to panic. She doesn’t know who to trust anymore.
Episode 4
Mary thinks of dropping out of the next round. She thinks she can ask her parents to give her some money while telling off her friends not to rely on her so much. As Tsuzura is in tears, Mary thinks she is putting up a show. However Tsuzura is sad because this is not the Mary she knows. The Mary she knows will not give up and do everything she can to turn things around. Mary thought this is so cringe but then she realizes something and decides to hop back in the game. Because it won’t be a good thing for Mary to let Tsuzura lose if she actually did betray her. Before the next round begins, Mary talks to everyone else about her plans and leaves Tsuzura out this time. Even if Tsuzura betrays them, they’ll still have the advantage and at most, just a couple among them. While Yukimi doesn’t like the idea of dating a guy she doesn’t know and wants to opt out, Mary assures her by giving her word on a piece of paper that she will transfer the ownership of the literary club’s place to her. As they strategize on who to confess, Kurumi believes that Mary is not trusting anyone despite saying Tsuzura is the traitor. It is obvious that Mary is picking herself the last to go as a safe bet. Meanwhile the guys also have a strategy but it seems a traitor from the girls’ side has informed them the line-up confession. Then we hear Chitose narrates stuff and basically she is the traitor! So as the confession starts, it seems to Chitose’s horror that none of them decides to follow Mary’s order. In the end, only Chitose gets paired. Mary now starts her deductions of Chitose’s betrayal. Once Mary realizes that Tsuzura would never betray her, the rest of the pieces fell into place. I didn’t get this part because it pertains to the assumed confession order of the girls and because Chitose was the one who handed in the line-up for the first round, Mary prevented that by writing it herself. Hence Chitose was trying to use other ways to signal to the boys. Mary never doubted the rest. For Kurumi whom she had never met before, she could highly be the traitor but banked on the fact she was an unstable element. Because there is no trust between them, there is highly likely a chance she would change her answer in the last minute. Mary signalled to Yukimi in that transfer piece of paper while Tsuzura just wanted to prove herself to Mary by taking the biggest risk. Mary walks away as the biggest winner with twice the money. Later she apologizes to Tsuzura and Yukimi for doubting them. They won only because they had each other’s backs. They make a vow never to get anyone else in between them again.
Episode 5
Mikura brings Mary to Aoi. Suddenly Mary is put up on a pedestal as Aoi introduces Mary to all the house pets that she will be their saviour and all. He is hoping that she could join them in this group called Full Bloom and save them from the student council’s tyranny. However Mary declines and needs more time to think. This doesn’t sit well with Aoi but he hopes everyone will respect her decision and will soon expect a favourable answer. Later Mary talks to her friends about this smart move. Not pledging her allegiance is wise for now because who knows what mess they’ll get into. They weigh the options if Full Bloom wins because they will then be in control of the school. But if they fail, there will be dire consequences. If they want to be a turncoat and destroy Full Bloom, they could tell the student council and perhaps the student council might offer them a place. As Mary wonders why Sakura is part of Full Bloom, Yukimi tells her that it is only because Aoi is there. Don’t you know? Both their parents have an arranged marriage for them. We see Sakura complaining to Aoi that she thinks he thinks she isn’t good enough for him. Sounds like jealousy? But he assures that she is the only one he trusts.
When Mary receives some entrance exam to Full Bloom, this is also a challenge by Sakura. Both sides then go see Sachiko who is the orchestrator of today’s game. Sachiko claims she is neutral in her allegiance to either the student council or Full Bloom because her goal is to see the kind of expression the loser will put on. Today’s game will be a treasure hunt. Both are given a treasure map that hints its location. If Mary wins, she will be allowed to join Full Bloom but if Sakura wins, Mary will forever rescind that right to join. We hear Mikura narrating that she has somewhat trying to root for Sakura to win this game so that Sachiko will see the pathetic side of Mary when she loses. Then she will lose interest in her and only see only Mikura. Sachiko decides to allow Yukimi and Tsuzura to help Mary. While this might give Mary a big advantage, Sakura has nothing tangible to lose and Mary is shouldering the bigger risk. As the game starts, Sachiko confronts Mikura and know what she is planning. She knows she had talked to Sakura beforehand about this game to crush Mary. Mikura falls into despair that she has been seen right through and wants to be punished. Sachiko dislikes obedient house pet because it’s not fun. That’s why she can’t wait to make Mary hers and crush her spirit. We see Mary’s side finding the treasure. From the brainstorming, they guess the coordinates are music notes and after figuring out which song, they notice a strange note that doesn’t belong and hence the location of the treasure. The trio happily bring the treasure back thinking they have won but looks like Sakura already has the same thoughts too. She knows the game hasn’t ended yet and that the key attached to their locked treasure cannot open the lock. As both treasure maps contain different locations of the treasure, this hunt is just a warm up as the real game begins now.
Episode 6
For this final gambling game, Aoi will be the dealer. Dice Nim they will be playing. Each player will take turns removing a few stones from the pile. The player who removes the last stone will be the loser. To spice things up, they will throw a die to determine how many stones to remove from the pile. After examining the die and go stones, the game begins. It seems Mary has Tsuzura and Yukimi go out and make loud noises as distraction from time to time. Just when Mary thinks she has won the game, she actually pulled the last stone and lost! Sakura then reveals Mary’s cheating hand as she possessed several loaded dice! Because they were using go stones, they know how many stones are there in total. Hence Mary has been keeping a count on how many stones removed. Once a desired number is in place, she replaced the die with a loaded one (hence those sound distractions by her pals?). However it did not work because Sakura saw through this trick and removed 1 stone earlier on. After all, the rules did not state that cheating was illegal. As long as you don’t get caught. Sakura’s experience with Ikishima made her cautious about this. While Mary wallows in despair (much to Mikura’s gleeful face!), as Sakura opens her treasure box, it is the same set of treasure map that Mary has. This is when Tsuzura and Yukimi return with treasure boxes in their hands. Now the tables have turned as Mary begins her devilish explanation that the numbers were actually 3D coordinates of the building. Because there was no way to know which the vertical or horizontal axis is, hence she has her pals split up and search. Mary already had this thought all along but after seeing Sakura somewhat ‘winning’ the first round, her confidence was a bit shaken since she was too focused on trying to win. But after Sakura showed her map to her, that was her biggest mistake and Mary exploited it.
As Mary brags in Sakura’s face, surprisingly Sakura maintains her maturity by admitting her defeat. So the treasure is a collar? Well, Mikura doesn’t look very amused. She still wants to monopolize Sachiko’s punishment! Now that Mary is the official winner, she has the right to join Full Bloom at her discretion. With Aoi bugging her to join now but when Sakura also supports Mary to join them, that is when Aoi reveals that Sakura has been fired because of this loss. Can’t have a liability in their group now, can we? This makes Sakura sad because what will be of their marriage? Is it off too? Of course not. If their families merge, they’ll be one of the most powerful families in Japan and he needs that to further his own agenda so he couldn’t care less what kind of human she is. After hearing this, this makes Mary mad as she has finally decided. She will never ever join Full Bloom! Just like that, this side picking thing ended in a flash. Mary and her friends return to their normal ways of running their little gambling den. As long as they have each other, they’ll find their way of winning. In the aftermath, Sachiko wonders if Aoi won’t give up on Mary. Of course he won’t as he is obsessed with her and really needs her in Full Bloom. Because otherwise, he will have to crush her for good.
Go For Broke! Always Bet On Yourself!
Well, well, well. That’s it? Oh boy. Definitely feels a lot of potential going on and it is a shame for it to just end here with just a half a dozen of episodes. I am not sure if this is just to have an anime version of the live action one. Yes, a year ago (2021), a live action version of Kakegurui Twin was released albeit with 8 episodes. I did not see this live version but from the screenshots that I (lazily) Google around the internet, it looks like the anime is just indeed an animated version and that the live version one also ends around here. So for better or worse, I guess we will just have to wait and see if this will get another season in the future. Or even worse, a movie summary version! Damn, I hope this one doesn’t come out and if it does, I’ve got this feeling it’s just to milk you suckers dry! Might not be gambling but still one of the worst ways to lose your money! Yeah.
I am very sure that I along with many others who watched this spinoff prequel will have this biggest question floating on our minds: The new characters we see here, what happened to them in the main series? As far as my memory serves me, characters like Tsuzura, Yukimi, Mikura, Sachiko, Sakura and Aoi are not even mentioned in the main series or hinted anywhere. Maybe and just maybe they could’ve been hinted in some obscure scene. But otherwise, it leaves many scratching their heads about these characters. I mean, it is already given that this is a canon prequel and not some alternate universe or timeline thingy. Hence if Tsuzura and Yukimi are best and irreplaceable friends to Mary, what happened to them when the actual series came around? No mention of them at all. Furthermore, when the main series started, Mary started off as an antagonistic b*tch before being put into place. Like as though, all this we have seen here somehow never happened when the main series started rolling.
I know, I know. Perhaps this is too early to jump to conclusions. With only 6 episodes and the time span of this spinoff prequel perhaps the most spanning about a week or two, we have got to remember that we still have a full whole year before Yumeko comes into the picture. Hence a lot of things might have happened during that time. Hence my conspiracy theory that these characters have been eliminated! Gasp! You know how Full Bloom wasn’t even mentioned in the main series and considering this is the first time we see house pets secretly banding together as one but never when Kakegurui started? What if somewhere towards the end of the year, a full scale war was blown up between the student council and Full Bloom. It ended with the former being the victors and hence the ‘generals’ of the latter getting exiled or, well, silenced. Mary became traumatized by the events and lost her memories or at that moment of madness and loss, Kirari offered her some sort of salvation. Thus she is the only character from this spinoff prequel who survived. I don’t think this hogwash would be true but my guts keep giving me this sickly feeling that this could be it or somewhere along these lines. I hope I’m wrong.
On a personal level, if there was one thing which I personally find frustrating, it is that the explanations of the game or strategies that continue to stump me. I have to admit I’m not the brightest or the sharpest tool in the shed, so when the characters start their explanation about that, I felt loss and don’t actually understand in detail! I actually wanted to so much that I go back and rewatch that scene and explanation so many times and yet I still don’t understand! Oh dear. Is my brain really failing me?! Thing is, I find the simple games and strategies to be highly interesting and intriguing but the problem of not understanding its mechanics is what prohibited me from fully enjoying this series to the max. Sad to say, eventually I have to give up and just go along with whatever they said. “Yeah. Okay. Whatever you say”. Thank goodness I’m not a gambling addict or I’ll definitely be a loser the moment I place my first bet! Phew.
The characters here are pretty interesting too and of course seeing the school that they attend (yeah, the school feels so irrelevant I keep forgetting its name), they’re raising a bunch of sly cutthroats. Only right if the future is going to be a brutal dog eat dog world. Mary is definitely a survivor, the way I see her going through one challenge to another. You can say that she is on a winning streak as far as this anime goes. At least she doesn’t lose the ones that matter the most. I mean, being the sore loser she is, if she loses first, she’ll complain for a rematch in which according to the script, she must be given a second chance to turn things around. See how this always works in her favour? If you don’t win in the first round, you will in the second. I know, I know, trying to tell us to persevere and not give up, huh? Aren’t all gamblers typically sore losers? There are times she might be down and feeling despair but sometimes I have to wonder if that was all an act to troll us and her enemies. You know, there is nothing better than a feeling when you make a comeback and watch the sudden 180 degree u-turn of your enemy’s face drop like a rock. Hence Mary might be one of the greatest pretenders and strategists of the gambling world and it is evident as we see her using such skills to aid Yumeko in the main series.
Nobody is an island and so that’s why we have Tsuzura and Yukimi as her friends. Because of the nature of this series, I became paranoid to think that Tsuzura and Yukimi were putting up their cutesy façade just to fool Mary and betray her in the end. After all, can such innocence and naivety thrive in this school? Not in the long run. Even before the coupling game, I already had this suspicions. Oh well, looks like Tsuzura indeed views Mary as her saviour prince and nothing more. But beware, like I have pointed out, this series is still at its infant stage so perhaps later on Tsuzura could reveal her true colours and betray Mary. Hence one of the pivotal points in the student council and Full Bloom war. Her cutie pie innocent looks and good natured will are just there to let our guard down when we least expected it. I mean, there is a reason why people sent their kids to this school despite some of them end up being house pets, right? So I’m not drawing a conclusion on Tsuzura and Yukimi just yet and will continue to hold onto my cards just in case. Better be safe than sorry, no? Hey, I learnt this from this series, okay? Trust nobody but yourself and your guts!
I guess this spinoff prequel needed some sort of main antagonist and since Kirari can’t be taking up that part, hence Sachiko filling that role. Definitely her goal is to make Mary her house pet because she’s a very interesting girl. I bet she couldn’t care less about the student council or Full Bloom as long as she can get Mary under her control. It’s like her elusive dream. Of course when you have Sachiko as the high class b*tch antagonist, you have Mikura who is at the other end of the pole. Obviously she is a masochist and wants to be the only one to monopolize Sachiko. Hence her misguided hatred for Mary who has attracted too much attention for her mistress. She lacks the elegance Sachiko has but either way, both girls are bad news if they got their eyes on you. Then there is Aoi who is a dick himself. Don’t let that voice of confidence fool you because he is just another one of those guys who will use anything at his disposal for his own personal gains. Heck, even Sakura feels like a much better person than him. Despite she sounds strict and uptight, she has better moral values than most of these characters (yes, that includes you, Mary). She is very sharp, observant and full of confidence and my guess is that’s her way of surviving these gambling grounds. It is heart breaking to see her realize what Aoi thinks of her and it remains to be seen if she will continue to be loyal for her family’s sake or turn rogue and independent.
MAPPA who did the main series, continue their work for this prequel spinoff so it’s nice to see the consistent and familiar artwork and style of this series. I love it during those moments which I consider as funny moments. You know, the part where the character’s facial expression suddenly turns into that snickering devil b*tch face? Yeah. That one. I can’t help laugh whenever the art style changes to this. Even if it is not meant to be funny but to see the characters having such expression when they think their plan is going their way or suddenly that wide eyed shocking sorrowful look of oh-sh*t-I-think-I-am-going-to-lose face, it just never fails to amuse me. Some might call those faces as ‘ugly’ but then again, which gambler doesn’t have that ugly side to them? And those missing the Yumeko x Mary fanservice, sorry folks, not even Mary x Tsuzura fanservice is even hinted! Okay, maybe just slightly but nothing very suggestive for some yuri delusions.
Voice acting is pretty solid. The casts from the main series are retained but only making short cameos (save for Mary). The new ones that I recognized include Yuko Kaida as Sachiko as well as Aoi Koga as Mikura. The latter feels like what happens when Kaguya-sama turned to the dark side. Scary. I think there is Jun Fukuyama too as one of the guys in the coupling game. Yeah, the fatty one. What’s his name again? The other new casts are Rina Honnizumi as Tsuzura (Sizilien in Kenja No Mago), You Taichi as Yukimi (Dorothy in Princess Principal), Rie Takahashi as Sakura (titular character in Karakai Jouzu No Takagi-san), Seiichirou Yamashita as Aoi (Kosame in Appare-Ranman), Sayaka Senbongi as Kurumi (Shuna in Tensei Shitara Slime Datta Ken) and Yui Makino as Chitose (Sakura in Tsubasa Chronicle). The opening theme is a surprise. It’s just an upbeat jazzy instrumental piece that lasts only 45 seconds! I’m not saying I love it but it is quite okay to listen too since it fits the theme of the series. As for the ending theme, Queen’s Bluff by Iris feels a lot like a K-pop music with the sound effects and singing style and beat (although the band is J-pop). Although not my kind of music but I guess it’s not bad to listen to once in a while.
Overall, this series is quite interesting and I would love to love it more had not my brain getting in the way for refusing to understand the important explanation points. Also, it is not quite completed yet so there is this sore part of leaving viewers wanting for more but so far getting nothing after that long wait. Imawa No Kuni No Alice, anyone? The anime version, that is. Otherwise, it is a good side distraction for some of us to remember the series (Kakegurui XX aired back in early 2019, that feels like a loooooooong tiiiiiiime agoooooooo!!!!!!!!) so it’s good to know that these badass girls are still out there doing the high rolling dice lifestyle. At least there’s some variety to the CGDCT genre. You know, Cute Girls Doing Crazy beTting! Sighs. Sorry, I tried. Not a good one. So can we count on seeing them again soon? Well, I wouldn’t want to bet on that.